Amdapor Keep

Amdapor Keep

Level 50, ilvl 45

50, i110

South Shroud (X:24.8, Y:24.9)

Ghosts of Amdapor

Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.  


Bosses


Psycheflayer

In this encounter, the Lunatic Priest is the first enemy players will face. He has a circular area-of-effect spell called Void Fire II that should be avoided. When the Lunatic Priest reaches half of his HP, he will summon the Psycheflayer, which cannot be stopped by quickly killing him. Players should focus on defeating the Lunatic Priest while the tank pulls the Psycheflayer to the far right side of the room. During the fight, players should try to interrupt the Psycheflayer's spell Void Fire III with stuns or abilities like Interject or Head Graze, and also avoid the ground indicator for Void Fire II. Healers should use Esuna to remove the Disease debuff whenever possible. The Psycheflayer will periodically spawn Stone Marionette and Marble Marionette adds, which should be killed immediately. Players should avoid the frontal column AoE ability of the Stone Marionette and interrupt the Marble Marionette's spell called Obliterate. When the Psycheflayer reaches half of its HP, it will summon the Megalith Marionette, a giant golem that slowly walks around the room. The Megalith Marionette will cast Plaincracker, a large circular AoE ability. By positioning themselves near the lantern on the right side of the room, players can easily avoid the damage from Plaincracker by hugging the right wall. It is important to ignore the Megalith Marionette and focus on defeating the Psycheflayer. The encounter also includes several abilities such as Water (deals small damage), Void Thunder III (deals large damage), Canker (causes the Disease debuff), and Mind Melt (deals moderate damage to players near the Psycheflayer). Additionally, there are different types of adds, including the Lunatic Priest, Stone Marionette, Marble Marionette, and Megalith Marionette, each with their own unique abilities. The Lunatic Priest should be dodged, Stone Marionette's Rockslide ability deals heavy damage, Marble Marionette's Obliterate ability deals moderate damage, and the Megalith Marionette's Plaincracker ability deals massive damage to all players hit.

Demon Wall

Demon Wall has a specific pattern for using its abilities. It starts with using Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will then use Repel. When Demon Wall uses Liquefy (Middle), players should move to the edges of the platform where the dark column appears in the center of the room. Conversely, when Demon Wall uses Liquefy (Sides), players should move to the center of the room where the dark columns appear on the left and right sides. To avoid being thrown off the platform, players should be in the center of the boss room when Demon Wall uses Repel. After Demon Wall uses its second Repel, a dark pool will spawn in the back of the platform, and players should avoid it if possible. Additionally, Demon Wall will summon two adds called Bloodlapper who can paralyze players with their AoE spells. It is important to interrupt their casting of Thunderstorm and kill them quickly. Demon Wall's abilities include Murder Hole, which deals small damage to a random player instantly, Repel, which knocks back all players and deals moderate damage, Liquefy (Middle), which spawns a long black column in the middle of the boss room and inflicts heavy damage and the debuff Heavy on all players hit, and Liquefy (Sides), which spawns two long black columns at the sides of the boss room and inflicts a large amount of damage and the debuff Slow on all players hit. Bloodlapper, the adds, have an ability named Thunderstorm, which is a circular AoE spell that inflicts the debuff Paralysis on all targets caught within. It is recommended to interrupt this spell with a stun due to the difficulty of avoiding the ground indicator.

Anantaboga

Anantaboga is the final boss of Amdapor Keep. Non-tank players should position themselves on the sides of the boss to avoid its Rotten Breath, a frontal AoE attack, and Tail Drive, a rear AoE attack. Rotten Breath applies the debuff "Disease" to all targets hit, which reduces healing done to the target. Healers should use Esuna to remove the disease if possible. Throughout the fight, Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. These orbs will damage all players in their line of sight, so players should hide behind the statues to avoid the damage. This ability also awakens one of the statues, which players should avoid its circular AoE attack and defeat it quickly. Later in the fight, Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players to prevent the red orbs from damaging others. The red orbs disappear when Anantaboga uses Imminent Catastrophe. Anantaboga's abilities include The Look, an instant attack that deals damage to the target with the most enmity, Tail Drive, a rear cone AoE attack that inflicts damage and a damage-over-time effect named Concussion, Rotten Breath, a frontal AoE attack that inflicts heavy damage and the "Disease" debuff, Imminent Catastrophe, a giant purplish, red orb that deals heavy damage to all players in its line of sight, and Plague Dance, a purple beam that targets a random player and spawns a small red orb after a few seconds. The adds in the fight include Dark Helot, who has an ability named Terror Eye that places a circular AoE under a random player, dealing heavy damage to all players caught within.


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